Cupcake Carnage Post Mortem
August 29th, 2013
Cupcake Carnage was born out of my love of sweets and my need to learn game software (GameSalad). I didn’t […]
August 29th, 2013
Cupcake Carnage was born out of my love of sweets and my need to learn game software (GameSalad). I didn’t […]
October 17th, 2012
We were approached about STOP MATH after we spoke on a game design panel at Webster University. Artist Jeff Weigel had been working on the app with a developer, but didn’t know what to do with it from there.
After discussing at length, Jeff decided he wanted to hire Happy Badger Studio to test, market, and publicize the app. This was the first time we had ever been asked to act as a 3rd party publisher on an game we didn’t create. It was new for us, but we were excited.