Close, but not quite
April 28th, 2013
Well friends, unfortunately we did not reach our Kickstarter goal. But has that gotten us down? Hell no! We’re still […]
April 28th, 2013
Well friends, unfortunately we did not reach our Kickstarter goal. But has that gotten us down? Hell no! We’re still […]
March 20th, 2013
Cupcake Carnage has launched for both Android and iOS today! We’re doing a city-wide cupcake giveaway on Twitter today for […]
March 12th, 2013
Happy Badger Studio is excited to announce the recent launch of a Kickstarter campaign to fund their latest game, Something […]
October 17th, 2012
We were approached about STOP MATH after we spoke on a game design panel at Webster University. Artist Jeff Weigel had been working on the app with a developer, but didn’t know what to do with it from there.
After discussing at length, Jeff decided he wanted to hire Happy Badger Studio to test, market, and publicize the app. This was the first time we had ever been asked to act as a 3rd party publisher on an game we didn’t create. It was new for us, but we were excited.
November 5th, 2011
So at long last the Happy Badgers have released their first iOS game. It’s been a long road getting here, and being proud of the accomplishment only describes have the feelings I have as artist/animator.
Artists always say their work is like their child. Boredom often breeds kids (applicable to both artists and farmers), and the Gents were born nearly six months ago on a chilly early-spring evening when I, personally, ran out of stuff to do.
The rest of the Badgers were working on a larger project with assets divvied up between us. I’ve always been a quick-draw (with a pen not a gun, I’d be under the table at the OK corral) so I finished a bit ahead of the other assets. Now one can either sit on their hands and be a lazy good-for-nothing, or one can be an independent developer and make something. Let that be lesson one for both artists and farmers – you want something to grow, you better get busy.